{"id":4521,"date":"2018-11-16T18:50:39","date_gmt":"2018-11-16T18:50:39","guid":{"rendered":"https:\/\/max-drake.cc\/?p=4521"},"modified":"2022-03-29T19:38:46","modified_gmt":"2022-03-29T19:38:46","slug":"revit-to-unity-directly-not-very-successful","status":"publish","type":"post","link":"https:\/\/max-drake.cc\/?p=4521","title":{"rendered":"Revit to Unity directly- Not very successful"},"content":{"rendered":"\n<p>After trying out the <a href=\"https:\/\/max-drake.cc\/2018\/11\/14\/revit-using-walk-through-3d\/\" target=\"_blank\" rel=\"noopener\">Using Walk-Through-3D Free Revit Add-In by AMC Bridge<\/a> I was interested in the Unity visualisation.&nbsp; I thought, if its that easy why isn&#8217;t it being used all the time, after all, for small scale use Unity is free.<\/p>\n\n\n\n<p>So I did a bit of research on the topic.&nbsp; The issue is with Materials . Apparently the Revit Material library is not compatible with Unity, so when importing Revit into Unity its all grey. Oh dear.<\/p>\n\n\n\n<!DOCTYPE html><html> <head><meta http-equiv=\"content-type\" content=\"text\/html; charset=\"> \n    <\/head> <body> <div class=\"su-box su-box-style-glass\" id=\"\" style=\"border-color:#0f5897;border-radius:5px;max-width:none\"><div class=\"su-box-title\" style=\"background-color:#428bca;color:#FFFFFF;border-top-left-radius:3px;border-top-right-radius:3px\">PowerKey4Revit                               Free 30 day Trial<\/div><div class=\"su-box-content su-u-clearfix su-u-trim\" style=\"border-bottom-left-radius:3px;border-bottom-right-radius:3px\">\n\t<div class=\"su-list\" style=\"margin-left:0px\">\n<ul>\n<li><i class=\"sui sui-star\" style=\"color:#428bca\"><\/i> Speed up the tedious stuff and enjoy designing and documentation more<\/li>\n \t<li><i class=\"sui sui-star\" style=\"color:#428bca\"><\/i> Works in all versions of Revit<\/li>\n<li><i class=\"sui sui-star\" style=\"color:#428bca\"><\/i> Information to PROVE your increased speed<\/li>\n<\/ul>\n<\/div>\n\t\n\t<a href=\"https:\/\/datacapture.tk?utm_source=websiteArticle&#038;utm_medium=web&#038;utm_campaign=PushTrafficToSite20220330&#038;utm_id=PowerKey4Revit\" class=\"su-button su-button-style-glass\" style=\"color:#FFFFFF;background-color:#428bca;border-color:#3570a2;border-radius:6px\" target=\"_blank\" rel=\"noopener noreferrer\"><span style=\"color:#FFFFFF;padding:0px 18px;font-size:14px;line-height:28px;border-color:#7baeda;border-radius:6px;text-shadow:none\"> PowerKey4Revit Free 30 day Trial<\/span><\/a>\n<div class=\"su-spacer\" style=\"height:20px\"><\/div> \n\t\n<div class=\"su-spoiler su-spoiler-style-modern-light su-spoiler-icon-plus-circle my-custom-spoiler su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>PowerKey4Revit VIDEO <\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\"><div class=\"su-youtube su-u-responsive-media-yes\"><iframe width=\"600\" height=\"400\" data-src=\"https:\/\/www.youtube.com\/embed\/1eFJAzWhOLU?\" frameborder=\"0\" allowfullscreen allow=\"autoplay; encrypted-media; picture-in-picture\" title=\"\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" data-load-mode=\"1\"><\/iframe><\/div><\/div><\/div>\n\t\t<\/div><\/div><\/body> <\/html>\n\n\n\n<p>So I thought I&#8217;d try out some approaches that I saw posted on the web. With minimal success through a number of different issues.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Method 1- Revit to Unity<\/h3>\n\n\n\n<p>Discussed in this <a href=\"https:\/\/forum.unity.com\/threads\/revit-to-unity-workflow.40413\/\" target=\"_blank\" rel=\"noopener\">forum<\/a> suggests you export from Revit to FBX into Unity and then assign materials in Unity.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img decoding=\"async\" width=\"1024\" height=\"654\" data-src=\"https:\/\/max-drake.cc\/wp-content\/uploads\/2018\/11\/im20-1024x654.jpg\" alt=\"\" class=\"wp-image-4522 lazyload\" data-srcset=\"https:\/\/max-drake.cc\/wp-content\/uploads\/2018\/11\/im20-1024x654.jpg 1024w, https:\/\/max-drake.cc\/wp-content\/uploads\/2018\/11\/im20-300x192.jpg 300w, https:\/\/max-drake.cc\/wp-content\/uploads\/2018\/11\/im20-768x490.jpg 768w\" data-sizes=\"(max-width: 1024px) 100vw, 1024px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 1024px; --smush-placeholder-aspect-ratio: 1024\/654;\" \/><\/figure><\/div>\n\n\n\n<p>This brought a model in but it had no materials associated with it.<\/p>\n\n\n\n<p>I have a clean install of Unity (latest build) and it has no materials, so I had to go searching for some free assets to import into the project. After importing material assets into Unity I could then select elements in Revit and, once selected, drag a material across to associate with that element. I could select a whole group of elements (eg windows) and put the material &#8220;Glass&#8221; onto those. That worked well. But its quite tedious to do.<\/p>\n\n\n\n<p>I think in the comments of the forum&nbsp; one person said that once you&#8217;d assigned materials in Unity to that project then when the model was updated (the Revit FBX re-imported ) then the materials would be remembered.<\/p>\n\n\n\n<p>The process is hard work, even only assigning a few materials to say 1\/ Walls, roof , window etc. And the reason for doing this is so you can have a first person shooter (FPS) experience in the model. I think the Revit Add in is far more effective, maybe not great with the materials, but definitely quicker.<\/p>\n\n\n\n<p>Also the file size of the Revit.FBX file is about 45MB for the model.<\/p>\n\n\n\n<p>Maybe something with simple forms and you wanted to walk around the outside of the forms to get a sense of the spaces then this may be a useful method.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Method 2 -Revit to 3DS to Unity<\/h3>\n\n\n\n<p>The <a href=\"http:\/\/bimwerx.nz\/index.php\/revit\/revit-central-model-recovery-2\" target=\"_blank\" rel=\"noopener\">workflow<\/a>, from what the&nbsp; link says&nbsp; goes:<\/p>\n\n\n\n<p>1. Revit Export to FBX (LOD ticked).<\/p>\n\n\n\n<p>2. Use 3D Studio Max to do something with materials (3ds max 2018 and above)<\/p>\n\n\n\n<p>3. Bring into Unity, play around with features\/elements, then Build a standalone executable file that you can distribute.<\/p>\n\n\n\n<p>After following the workflow, which I did find slow as Revit is a big programme, so is 3DSMax, and having Unity (also a big programme) open at the same time and all doing things caused my laptop to struggle.<\/p>\n\n\n\n<p>The image below is the model in 3DSMax at time of export. I did do something with Red walls for some wall elements in the original revit model but all the walls seem to be red. I&#8217;m sure these can be changed either in 3DSMax or in Unity. The concern is the<\/p>\n\n\n\n<p>In item 1. Revit.FBX file is about 45MB for the model.<\/p>\n\n\n\n<p>In item 2. The export&nbsp; 3DSMax.FBX file is 459Mb, 10x as big. I am waiting for Unity to load it. It seems to be struggling with the import as an asset.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img decoding=\"async\" width=\"1024\" height=\"652\" data-src=\"https:\/\/max-drake.cc\/wp-content\/uploads\/2018\/11\/im21-1024x652.jpg\" alt=\"\" class=\"wp-image-4523 lazyload\" data-srcset=\"https:\/\/max-drake.cc\/wp-content\/uploads\/2018\/11\/im21-1024x652.jpg 1024w, https:\/\/max-drake.cc\/wp-content\/uploads\/2018\/11\/im21-300x191.jpg 300w, https:\/\/max-drake.cc\/wp-content\/uploads\/2018\/11\/im21-768x489.jpg 768w\" data-sizes=\"(max-width: 1024px) 100vw, 1024px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 1024px; --smush-placeholder-aspect-ratio: 1024\/652;\" \/><\/figure><\/div>\n\n\n\n<p>This seems like heavy going for a FPS experience. Maybe there can be some efficiencies over time but I&#8217;m not impressed with it so far.&nbsp; It seems to have frozen my Unity instance, unfortunately I&#8217;m doing something else on the computer so can&#8217;t reboot at this moment. After reboot still did not want to bring the file in, so I think I&#8217;ll give this one up as too hard a workflow.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Compiling a build in Unity<\/h3>\n\n\n\n<p>The 2nd video below steps through how to do a build in Unity for an executable file. As I&#8217;m not satisfied with either of these imports into Unity I don&#8217;t think I&#8217;ll bother doing that exercise at this time.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Method 3- Add-In Export to Unity (Not covered here)<\/h3>\n\n\n\n<p>Fossiking in the App-store popped up this add-in <a href=\"https:\/\/apps.autodesk.com\/RVT\/en\/Detail\/Index?id=3759955758891315427&amp;appLang=en&amp;os=Win64\" target=\"_blank\" rel=\"noopener\">Export to Unity<\/a> by <a href=\"http:\/\/www.emanuelfavreau.com\/\">Emanuel Favreau.<\/a> I have come across his stuff before, he does some very smart stuff. This is a $10 add-in and has a 30 day trial. I am planning to do another post about this app after I download it as it has some interesting features about displaying parameter values.<\/p>\n\n\n\n<p>I downloaded this but I only have a version of 18.0.0.420 .<em> &#8220;Export to Unity&#8221; will work only with Revit version 2018.1 or higher. So I cannot even try it out. Very frustrating.<\/em><\/p>\n\n\n\n<p>See this video about it, it looks really interesting:<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Revit to Unity - Showing BIM information on mouse over\" width=\"678\" height=\"509\" data-src=\"https:\/\/www.youtube.com\/embed\/4y0imSX-Cl0?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" data-load-mode=\"1\"><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>I decided to download Revit 2019 to try out this app. When I click the Model button in the app and create By Entities, so that it can create parameters, it creates a .Obj file and a .mat file.<\/p>\n\n\n\n<p>But when I presss the properties button it just errors out (see 2nd image below).<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img decoding=\"async\" width=\"1024\" height=\"1024\" data-src=\"https:\/\/max-drake.cc\/wp-content\/uploads\/2018\/11\/im02-1-1024x1024.jpg\" alt=\"\" class=\"wp-image-4524 lazyload\" data-srcset=\"https:\/\/max-drake.cc\/wp-content\/uploads\/2018\/11\/im02-1-1024x1024.jpg 1024w, https:\/\/max-drake.cc\/wp-content\/uploads\/2018\/11\/im02-1-150x150.jpg 150w, https:\/\/max-drake.cc\/wp-content\/uploads\/2018\/11\/im02-1-300x300.jpg 300w, https:\/\/max-drake.cc\/wp-content\/uploads\/2018\/11\/im02-1-768x769.jpg 768w, https:\/\/max-drake.cc\/wp-content\/uploads\/2018\/11\/im02-1.jpg 1634w\" data-sizes=\"(max-width: 1024px) 100vw, 1024px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 1024px; --smush-placeholder-aspect-ratio: 1024\/1024;\" \/><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img decoding=\"async\" width=\"1024\" height=\"452\" data-src=\"https:\/\/max-drake.cc\/wp-content\/uploads\/2018\/11\/im01-1-1024x452.jpg\" alt=\"\" class=\"wp-image-4525 lazyload\" data-srcset=\"https:\/\/max-drake.cc\/wp-content\/uploads\/2018\/11\/im01-1-1024x452.jpg 1024w, https:\/\/max-drake.cc\/wp-content\/uploads\/2018\/11\/im01-1-300x132.jpg 300w, https:\/\/max-drake.cc\/wp-content\/uploads\/2018\/11\/im01-1-768x339.jpg 768w\" data-sizes=\"(max-width: 1024px) 100vw, 1024px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 1024px; --smush-placeholder-aspect-ratio: 1024\/452;\" \/><\/figure><\/div>\n\n\n\n<p>It doesn&#8217;t even show parameters at all. I have de-installed and re-installed a couple of times but to no avail. <\/p>\n\n\n\n<p>I was excited by this, as it showed parameters but then I thought this can be accomplished more easily by my 3DPDF process. So for all the effort of trying to manage the unity package it wasn&#8217;t worth the effort.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Method 4<\/h3>\n\n\n\n<p>I came across this 2019 app <a href=\"https:\/\/apps.autodesk.com\/RVT\/en\/Detail\/Index?id=7150718753334407172&amp;appLang=en&amp;os=Win64\" target=\"_blank\" rel=\"noopener\">Unity Viewer for Autodesk\u00ae Revit\u00ae <\/a>by Proto Tech Solutions that allows you to grab some elements and then it compiles it for Unity Viewer with a weird background. Not sure what the point of it is, it doesn&#8217;t seem to bring the materials across at all. Quirky but fun.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><a href=\"https:\/\/apps.autodesk.com\/RVT\/en\/Detail\/Index?id=7150718753334407172&amp;appLang=en&amp;os=Win64\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" width=\"1024\" height=\"645\" data-src=\"https:\/\/max-drake.cc\/wp-content\/uploads\/2018\/11\/im03-1-1024x645.jpg\" alt=\"\" class=\"wp-image-4527 lazyload\" data-srcset=\"https:\/\/max-drake.cc\/wp-content\/uploads\/2018\/11\/im03-1-1024x645.jpg 1024w, https:\/\/max-drake.cc\/wp-content\/uploads\/2018\/11\/im03-1-300x189.jpg 300w, https:\/\/max-drake.cc\/wp-content\/uploads\/2018\/11\/im03-1-768x484.jpg 768w, https:\/\/max-drake.cc\/wp-content\/uploads\/2018\/11\/im03-1-200x125.jpg 200w\" data-sizes=\"(max-width: 1024px) 100vw, 1024px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 1024px; --smush-placeholder-aspect-ratio: 1024\/645;\" \/><\/a><\/figure><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">Resources<\/h3>\n\n\n\n<p>I followed a few of <a href=\"http:\/\/brackeys.com\/\" target=\"_blank\" rel=\"noopener\">Brackeys<\/a> videos on using unity to build a simple game. See the intro video and other videos in the series. I really like his style and pace. Really really impressive in my opinion.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Unity Beginner Tutorials\" width=\"678\" height=\"381\" data-src=\"https:\/\/www.youtube.com\/embed\/videoseries?list=PLPV2KyIb3jR5QFsefuO2RlAgWEz6EvVi6\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" data-load-mode=\"1\"><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>He had a couple of good pointers to some other programmes as well. 1\/ For compiling the files into a single executable, watch this video and about 6 minutes into the video, and a 2nd one for Music for video games .<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"How to BUILD \/ EXPORT your Game in Unity (Windows | Mac | WebGL)\" width=\"678\" height=\"381\" data-src=\"https:\/\/www.youtube.com\/embed\/7nxKAtxGSn8?list=PLPV2KyIb3jR5QFsefuO2RlAgWEz6EvVi6\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" data-load-mode=\"1\"><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>The tool is <a href=\"http:\/\/www.jrsoftware.org\/isdl.php\" target=\"_blank\" rel=\"noopener\">Inno Setup<\/a> , follow link. I&#8217;d watch the video first as there are some subtleties with the folder organization. But a useful tool none the less.<\/p>\n\n\n\n<p>The 2nd tool was a a music programme Bosca Ceoil.&nbsp; A distraction but good to know how those sounds are made.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"How to make Music for your Game - BOSCA CEOIL\" width=\"678\" height=\"381\" data-src=\"https:\/\/www.youtube.com\/embed\/fZeZ75gM9p4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" data-load-mode=\"1\"><\/iframe>\n<\/div><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">End thoughts<\/h3>\n\n\n\n<p>Overall not a very successful workflow to get revit into Unity for a FPS experience. Maybe for smaller models it may work fine, and I do not think this is a particularly big or complex model. With all the effort I have gone to I think I&#8217;d just stick to the ACM Bridge add-in. It does its job well and its free without all the other issues that I came up against like file sizes and managing materials. I would still need to do the build from Unity at the end, but after a day of hammering away at this I do not see the benefits for getting materials in a better state.<\/p>\n\n\n\n<p>Overall, Unity is a&nbsp; powerful package but there is no common ground with Revit regarding the materials, I found it hard work generating big files that did not perform very well to accomplish what the potential of the package (unity) has. Just not really compatible. I&#8217;ll stick with the original app though, that was nice and easy.<\/p>\n\n\n\n<p>There has been some annoucements in the press recently&nbsp;<a href=\"https:\/\/aecmag.com\/technology-mainmenu-35\/1717-data-to-flow-freely-between-revit-and-unity\" target=\"_blank\" rel=\"noopener\"><strong>Data to flow freely between Revit and Unity&nbsp;<\/strong><\/a>about more collaboration between Revit &amp; Unity so hopefully this process will become easier in the future.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>After trying out the Using Walk-Through-3D Free Revit Add-In by AMC Bridge I was interested in the Unity visualisation.&nbsp; I thought, if its that easy why isn&#8217;t it being used all the time, after all, for small scale use Unity is free. So I did a bit of research on the topic.&nbsp; The issue is [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":4522,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[31,4,10,12],"tags":[],"class_list":["post-4521","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-bim","category-drawings","category-surveying","category-visualisation"],"featured_image_src":"https:\/\/max-drake.cc\/wp-content\/uploads\/2018\/11\/im20.jpg","featured_image_src_square":"https:\/\/max-drake.cc\/wp-content\/uploads\/2018\/11\/im20.jpg","author_info":{"display_name":"Max Drake","author_link":"https:\/\/max-drake.cc\/?author=1"},"_links":{"self":[{"href":"https:\/\/max-drake.cc\/index.php?rest_route=\/wp\/v2\/posts\/4521","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/max-drake.cc\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/max-drake.cc\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/max-drake.cc\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/max-drake.cc\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4521"}],"version-history":[{"count":0,"href":"https:\/\/max-drake.cc\/index.php?rest_route=\/wp\/v2\/posts\/4521\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/max-drake.cc\/index.php?rest_route=\/wp\/v2\/media\/4522"}],"wp:attachment":[{"href":"https:\/\/max-drake.cc\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4521"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/max-drake.cc\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4521"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/max-drake.cc\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4521"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}